VR In Education

What is Virtual Reality?

Virtual Reality is when a learner puts on googles and blocks out their reality to experience something in the virtual world. It is different than augmented reality because you block out your surroundings and just interact in the virtual world.

Virtual reality has come down in cost considerably. Most people think of very expensive solutions like Oculus Rift to experiences VR but so many now are accessible using smartphones and holders like Google Cardboard.

Here are some great apps that allow you to use virtual reality in Education

NearPod – Nearpod offers virtual field trips as part of their presentation software. Students can use Nearpod and iPad or a smartphone to explore sites all over the world.

https://itunes.apple.com/us/app/nearpod/id523540409?mt=8&ign-mpt=uo%3D4

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NYT VR App https://itunes.apple.com/us/app/nyt-vr-virtual-reality-stories/id1028562337?mt=8

The New York times has begun to publish virtual reality stories as part of their reporting. This is a wonderful way to bring your students into real world experiences beyond their classroom and geographical location.  I especially like the VR experience for a pilgrimage to Mecca.  You can use this app to help improve student empathy and understanding or larger global issues.

screen-shot-2016-11-30-at-8-51-35-am

CoSpaces.io https://cospaces.io/

I am very new to playing with this tool but this is one of the ones that I am most  excited about. Co Spaces is a virtual reality app where users can log on online and design their own Virtual Reality Spaces.

So why I am excited about CoSpaces –

I feel like this is the first accessible VR app where students can make their our VR. Also, they have now added JavaScript ability.  I love that this is a great way to take kids into coding.

I am really new at this – they added scripting 2 weeks ago.. (as you can see my birds are flying no where!!) But it is enjoyable, allows for problem solving, and allows for the great “Look what I made” moment. They have a lot of examples that students can use to problem solve and prototype. For example, to make my flock of birds fly, I used 1 bird and then modified the code from their example to make a flock.  Think of the questions I could ask – how do I get them into V formation? How do I get them to fly farther? What do the coordinates mean?

To talk with other educators integrating CoSpaces in their teaching, join their PLC on Facebook.  https://www.facebook.com/groups/480579362131541/

 

To read more about VR In Education  Check out these articles

When Virtual Reality Meets Education

A research article and meta-analysis on virtual reality and education http://www.sciencedirect.com/science/article/pii/S0360131513002108

 

AR Augumented Reality in Education

So my new passion is looking at and integrating Augmented reality and Virtual Reality in Education.  What are they and why?

Here is a nice clear comparison, but let me talk about it more: http://cramer.com/story/the-difference-between-ar-and-vr/

First what is augmented reality (AR)? 

Augmented Reality adds technology enhancements to everyday views and experiences.  You do not tune out from reality but add to it.

What is Augmented Reality
Augmented reality is the ability to overlay an interactive
virtual environment over real life. Right now most Augmented reality is provided by a website, but in the near future they expect that you could add your augmented reality over the top of learning.
https://www.youtube.com/watch?v=09vxKN1zLNI

Tips for Using Augmented Reality in
Education
There are many ideas for using AR in the class. Many of
them are based on using AR as a way to embed codes or learning around a classroom or a school. Students use their devices to scan and interact with clues or QR codes in order to learn more from signs or topics.

Ideas for Meaningful integration of AR
http://www.twoguysandsomeipads.com/p/meaningful-integration.html

Educational Technology Article on Using AR
http://www.educatorstechnology.com/2013/06/20-ways-to-use-augmented-reality-in.html

Educational value of AR?
Augmented reality experts points to the value of visual
learning and extended learning when they talk about AR in education. Some learners need to “Touch” or manipulate visuals to learn and AR makes that possible (http://www.augment.com/blog/5-reasons-use-augmented-reality-education/)

Barcy, a coloring app,  for example discusses how they address Gardner’s Multiple
Intelligences with their app. I can especially see how it helps with Kinesthetic learning and allowing students to move and interact with their learning.

Tech and Learning also published a recent article outlining
the value of AR in the classroom.
http://www.techlearning.com/blogentry/10495

To read more uses of AR in the classroom, read more in
this article
https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality
Augmented reality is one of the 6 up and coming technologies
named in the 2015 New Horizon Report (The NMC Horizon Report: 2015 K-12 Edition examines emerging technologies for their potential impact on and use in teaching, learning, and creative inquiry in
schools. )  http://www.nmc.org/publication/nmc-cosn-horizon-report-2016-k-12-edition/

How does this fit in the curriculum?
There are many standards that make AR relevant to the
curriculum. If I looked at the 21st Century standards for the American Association of School Libraries
21st century standards

It would fall under inquiry where students can manipulate their learning.

For the ISTE standards for students :http://www.iste.org

I believe that Augmented Reality apps like Barcy would allow learners to be Creative communicators – by communicating in multiple modalities. It would also allow them to be Innovative Creators. They can show creativity in how they style their coloring sheets, but by adding additional apps that allow for creation, students could create their AR content.

There are five different groups of Augmented Reality in my mind:

  1. Games – these are games where you are looking for virtual items – the most famous is Pokemon Go.  (http://www.pokemongo.com/)These objects are seen on your phone while viewing your actual surroundings.  Pokemon go

 

2. Coloring Apps – These apps use QR code style sheets that are printed out that students can color and then interact with.  if we think about the SAMR model – this truly lives the Augumented Level.  Take regular coloring and Augment it to allow for interactivity.  If we look at Bloom’s taxonomy in general when used as intended these apps don’t really move up the learning very high – however in true redefinition style – people are using these augmented apps to create other uses.

For example, Quiver App has a bunch of templates like their Dot template that creates an AR orb – many teachers are using it this for all kinds of activities – not just associated with Dot Day.

http://www.quivervision.com/wp-content/uploads/2016/03/Q_Dotday_page.pdf

dot day

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Apps that Fit this Category

Chromville and Barcy – these offer coloring pages that deal with water and science. Characters are interactive and you can manipulate variables in some of the science related content.

 

3.  Augmented Pals – I am not sure what to call this category – but there are several apps that will just create augmented items in your view.

ZooKaazam creates things like dinosaurs and bugs that you can display on any “busy” surface (think magazine cover) screen-shot-2016-11-30-at-8-24-05-am

4.   Flash Cards – There are many AR Flashcards. These apps generally are geared for really young ages. Their images are not very complex but students can practice using letters, numbers and math with Augmented reality.

Here is a video of someone using them. https://www.youtube.com/watch?v=fPLzxuMXQgo 

There are some great ones being developed for Science Education.

Elements 4D allows you to learn about different elements and AR Circuits allows you to create virtual circuits using their apps.

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5. Aurasma – This is augmented reality that you can create. This is really popular in yearbooks and other student populations. It allows you to make a qr code type scannable item.

 

Who should you follow to learn about Augmented Reality?
Katie Ann
@KatieAnn_76
http://www.diaryofatechiechick.com/
http://katieannwilsonresourcs.weebly.com/augmented-reality.html
She has written a book which is quite good about
using all of these apps. Its available via Amazon. Get her book
Two guys and some iPads:
@TechMinock
@Techbradwaid on Twitter
http://www.twoguysandsomeipads.com/p/meaningful-integration.html

Twitter hashtags:
#AR4Learning – weekly twitter chat and slow chat
about Augmented Reality

 

Questions for section 3 of Most Likely to Succeed

In Part three -the Millenial story – I would agree that a college degree is very much about the network – do we do a good job of establishing the skills or scaffold the network for all students?

Are they right about teacher education? How can we improve it if they are?

How do value student created projects more? and assess?

is our current focus at OU supporting the new or old model of education?

Is competency based education the answer?